![]() ![]() The Asura's Armor increases base Defense by 42. Check the blue monolith at the top of the ladder, and the last of the sand in Section 1 will drain.The Asura's Armor is an Armor-class piece of armor found in Golden Sun and Golden Sun: Dark Dawn. Grip over there, then hop left to follow the path until you exit the room on the northwest side. You'll see a stone cone just within range of your Grip spell. Climb your ladder again, then walk left as far as you can. Hop across the stones to the left to pick up a Cookie from the treasure box, then hop back to the right. Return to the previous room, then descend the ladder. Now, you'll need to ride each pad in turn, and it will finally take you to the Djinni. Shove the right pillar as far to the right as it can go (so it lines up with the teleport path that leads to the right), remove of the now-left pillar from the equation, and finally put the now-center pillar in the left hole. Then, ride the original pad back down to the ground level. First, cast Search near the blue monolith to reveal another teleport pad on the left ledge. To get him, you're going to have to take a pretty roundabout path. This drains the sand, which also reveals a Djinni. This takes you to the top of the left ledge, and there you can read the blue monolith. When you do that, ride the ground-level teleport pad to continue. The right pillar, the one with a vertical path that also crosses the top of the pillar itself, is simply moved one tile to the left. However, this time around, there are only two holes: the left pillar goes in the right hole, and the center pillar goes in the left hole. Once again, you have a teleport pad with a broken path, as well as three moveable pillars. ![]() Not only can you ride the teleport pads now, but an exit has opened up in the southwest corner of the room. Return to the previous room, and you'll see that the sand is gone. You'll need to ride this pad over to the treasure, then ride it back to escape. Second, descend the nearby ladder and cast Search on the sparks to reveal another teleport pad. First, you need to shuffle the pillars by putting the now-right pillar in the center hole, the now-left pillar in the right hole, and the now-center pillar anywhere else (in the left hole if you want, or you can just leave it out of the path entirely). To reach it, you'll need to do two things. Teleport back down, and you'll notice that there is a treasure chest below you to the left. You'll find yourself on the top ledge, where you can read the second red monolith and drain the sand. Position them accordingly, then stand on the ground-level portal. The solution here is simple: the left pillar goes in the right hole, the center pillar goes in the left hole, and the right pillar goes in the center hole. This room has a pair of portals, but the path is cut because of a few moveable pillars that need to be lined up in alcoves in the wall. Simply bypass the portals and enter the third and final room in this section to continue. The thing with this room is that you can actually walk on the sand, just like you did in the room above, so you don't have to hop on anything. Ergo, you need to drain the sand from the floor before continuing on. There are portals on the ground like the ones you took to get here, but their paths hit the sand in the floor, which stops your movement. The first room is just a hall, but the second room introduces a puzzle. This section has three rooms with no exits other than the ladder you just climbed down, so it's pretty simple to navigate. ![]()
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