![]() ![]() Custom views will pop up for map selection, player customization and bot selection.Įngage in combat with these highly customized bots. Halodoom contains an interactive main menu with visual aids to better help you get started. Coupled with 12 unique weapon start templates, you'll never run out of variations to try out! You can also play either Free for All or as a Team! Halodoom offers a handful of familiar game types including Slayer, Oddball, King of the Hill, Juggernaut, Infection and SWAT (With more on the way in a future update) . Once you've found and unlocked Skull modifiers hidden within the various maps, you can enable them in this mode to yield some pretty absurd results! ![]() Firefight offers a range of difficulties from Easy to Mythic, as well as the option to Save/Load your game. You will also occasionally find an Overshield or Active Camo!Ĩ Armor Coatings With Adjustable Primary ColorĬustomize your Mark VI Armor set with 8 different coatings, combined with a slider system for primary color, you have a myriad of different aesthetic options!įlood and Covenant Firefight With 8 Hidden Unlockable Skullsįight against waves of either Covenant (On the map Terminus) or Flood (On Flood Gulch). Halodoom's Weapons Sandbox includes : Assault Rifle, Battle Rifle, Magnum, Sniper, Rocket Launcher, Shotgun, Spiker Rifle, Mauler, Chainsaw, Plasma Pistol, Plasma Rifle, Carbine, Needler, Fuel Rod Cannon, Energy Sword, Beam Rifle, Frag Grenades, Plasma Grenades, Spike Grenades and Firebomb Grenades. It's time to finish this fight!ġ6 Weapons and 4 Grenade Types and Classic Powerups It has seen several iterations in the past, and gone by many names, a comfort project I could pick away at whenever I felt the urge. Now, 15 years later, it's time to finally do justice to the first game I ever made. Initially brought about by a desire to play Halo on an iPod Mini after learning it could run Doom, the project soon snowballed into something that I would carry with me for half of my life, and would set me on a path of game development that I am still on today. While utilizing the source port Zandronum, Halodoom offers a totally unique and standalone modern Halo experience within the classic engine that originally spawned the first person shooter genre! Halodoom was a solo project I first started when I was 15 years old and had no idea how to go about making it happen. Halodoom is a fangame that pays tribute to the Halo universe and seeks to push the Doom Engine to its limits! ![]()
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